Tools
Ludovite
QA for game studios, not software teams.
Game QA runs on spreadsheets. It doesn’t have to.
Ludovite is a QA platform built specifically for game studios. Not adapted from a software testing tool — built from scratch around the workflows that actually matter: manual test execution, release runbooks, multi-platform cert, and the institutional knowledge that walks out the door when a contractor’s engagement ends.
It came about the honest way: looking for QA solutions for our own internal projects, then talking to colleagues across the industry about what they were actually using. The answer, almost universally, was Qase, TestRail, or spreadsheets — all bent to fit work they were never designed for. So we built something designed specifically for this.
The Problem
Qase and TestRail are built for engineering teams running automated pipelines. Game studios end up bending them to fit work they were never designed for. Test cases live in shared docs that drift and go stale. Runbooks are rebuilt for every release. Cert submissions are coordinated manually. And when a QA contractor finishes, their knowledge goes with them.
Ludovite is built around the realities of game development. Multi-platform cert. Hotfix passes. Live service updates. The workflows that actually matter — and the knowledge worth preserving.
What It Does
Test Case Library Test cases live at the project level — reusable, taggable by platform or feature area, and portable between titles. QA knowledge built on one game carries forward to the next.
Reusable Runbook Templates Build your smoke test, regression pass, cert submission, or hotfix validation once. Reuse it for every build. Runbooks are assembled from test cases with nested step hierarchies — structured for real release operations.
Collaborative Execution Live QA runs are tied to a specific build or release candidate. Steps are assigned to individual testers. Pass, fail, and blocked status is tracked in real time across the whole team.
Run Time Analytics Tracks average step completion time and pass/fail rates per step across every release. Over time, you can see which checks are slow, which ones keep failing, and where your process has gaps.
Release Readiness Dashboard Instant visibility into pass rates, active blockers, and unresolved failures. A clear picture of where you stand against ship criteria — before someone has to ask.
Jira Integration Failed steps create Jira tickets automatically, pre-filled with step title, tester notes, and build context. The ticket key pins back to the step.
Slack & Discord Notifications Run started, step failed, run completed — posted to your studio channels automatically.
Permanent Audit Trail Every run is a timestamped, immutable record: what was tested, by whom, on which build. Essential for cert submissions and post-mortems.
Public Template Library (upcoming) A free library of cert and release runbook templates for Steam, PS5, Xbox, Nintendo, multiplayer smoke tests, and hotfix passes. Import into Ludovite in one click.
Ludovite is currently in development. For full details, pricing, and early access, visit ludovite.com.