Studio
Press
Press Kit
Hidden State Games is an independent studio based in the UK, building developer tools for game studios and games currently in early development.
If you’re covering our work, thank you. Everything you need is below. If you need something we haven’t included, please get in touch.
The Studio
Name: Hidden State Games
Founded: 2024
Location: Brighton, UK
Team size: 3
Founder: Danny Goodayle
Website: hiddenstate.games
One-liner: Hidden State Games is Danny Goodayle’s UK-based independent studio — co-dev contractor, developer tool builder, and games in early development.
Short bio:
Hidden State Games was founded by Danny Goodayle. Danny is an Unreal specialist and tech lead with over a decade of professional game development experience, including work at Zynga/Take-Two and on Star Wars: Hunters. The studio takes on contracted co-development work for other studios, builds developer tools purpose-built for game studio workflows, and has games in early development. Current contracted work: Thick as Thieves for Otherside Entertainment.
Co-Dev: Thick as Thieves
Studio: Otherside Entertainment
Founded by: Paul Neurath & Warren Spector (Thief, System Shock, Deus Ex)
Status: Released — May 2026
Platform: PC (Steam); PS5 and Xbox Series X/S planned
Hidden State Games is contracted to Otherside Entertainment to work on Thick as Thieves, a stealth-heist game set in a steam-era alternate 1910s Scotland.
Current Tool: Ludovite
Type: SaaS Platform
Platform: Web
Status: In Development
Website: ludovite.com
One-liner: Ludovite is a QA platform built for game studios — test case management, release runbooks, collaborative execution, and multi-platform cert workflows in one place.
Description:
Ludovite replaces spreadsheets and generic tools like Qase and TestRail with a platform purpose-built for how games actually ship. Studios build reusable runbook templates once and run them for every build. Test cases are portable between projects. Every run creates an immutable audit record. Failed steps create Jira tickets automatically. The goal: QA knowledge that survives contractor turnover, cert submissions that don’t require manual coordination, and a clear release readiness picture before anyone has to ask.
Assets
High-resolution screenshots, logo files, and key art will be available here closer to our first public announcement. In the meantime, please contact us for press assets.
Contact
The fastest way to reach us, press or otherwise, is our Discord. It’s where we post development updates and where you’ll get the quickest response. You can also get in touch here.